Computing at Eaton Park
Subject leader: Mr Copestake
Subject coach: Mrs Bell
Link governor: Mrs Jones
At Eaton Park Academy, our principle aim is to provide children with the necessary computing skills and knowledge to aid them in today’s modern lifestyle. Our purpose is to provide a quality of computing that is available to all pupils, including the most disadvantaged and pupils with SEND. Within our school, the curriculum has been structured within our curriculum progression map so that the knowledge and skills that the pupils gain at each stage is pertinent to their needs, reflecting the school’s local context. Through this document, it is clear to see that the children have a clear end point and the steps that each pupil will need to take to reach it. The computing curriculum is planned and sequenced so that the new knowledge and skills build on what has been taught before which, in turn, aids children’s progression.
In order for our children to make the best possible progress in computing, it is important that relevant links are made between subjects to enhance learning experiences and to ensure that children are able to build on and deepen their learning (see curriculum links below). We use the National Curriculum as a basis for the skills that we teach. We have identified three main areas of the computing curriculum: Computer Science, Information Technology and Digital Literacy. Computer Science is the fundamentals of children understanding of what computers and networks are and how they work. It also give all children the opportunity to learn computer programming (coding), from simple programmable toys in EYFS (Bee-Bots) to programming and decoding complex codes in Year 6, using Purple Marsh 2Code and Scratch. Information Technology is an area that Eaton Park Academy believe is essential as it focuses on the use of computers for collecting and presenting information in a range of ways and using search technology which is a perfect opportunity to create those ever-essential cross curricular links. Digital Literacy is about the safe and responsible use of technology, including recognising its advantages for collaboration or communication.
At Eaton Park Academy, we support this during lessons but also through activities led by our Digital Literacy Leaders. The use of technology is used to enhance learning across the whole curriculum. Children have access to a range of resources to support the computing curriculum such as: laptops, iPads, cameras and programmable toys.
The Subject Leader:
I am Mr Copestake, class teacher and computing curriculum leader at Eaton Park Academy. As computing lead, my role is to support teachers with their continued professional development, provide children with the fundamentals required for a successful digital journey and monitor the delivery and performance within computing in our school.
Here at Eaton Park Academy, to ensure the progression within the computing curriculum, I have created a progression map focused on the three areas set out in the National Curriculum: Computer Science, Information Technology and Digital Literacy. I have also had close correspondence with The Discovery Academy, who are also a part of the Alpha Academies Trust, to ensure a smooth transition for our children on their continued journey in education.
In order to support the work we do at Eaton Park Academy, we use Purple Mash as a tool to ensure the more complex skills of coding will be covered in depth, engaging and fun for all children.
To gain an understanding of how computing is taught across the school, I ensure that my subject is monitored termly, gaining evidence from books and pupil voice. This informs the strengths and areas for development in my subject, which I share with staff.
I believe teaching children the skills to keep themselves safe online is of paramount importance. To support this, as a school, we have a themed ‘E-safety’ week, which includes a Family E-safety interactive session, in order to support family members in keeping safe online.
Another part of my role is working closely with our IT technician to ensure resources in school are up to date and meet the demands of the computing curriculum. We have a wealth of resources including class sets of iPads, laptops and an impressive, immersive 4D room.
The objectives for Computing in KS1 and KS2 are clearly set out for each year group in the National Curriculum:
Key Stage 1:
– Pupils should be taught about:
– Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
– Create and debug simple programs
– Use logical reasoning to predict the behaviour of simple programs
– Use technology purposefully to create, organise, store, manipulate and retrieve digital content
– Recognise common uses of information technology beyond school
– Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
Key Stage 2
Pupils should be taught about:
– Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
– Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
– Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
– Understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
– Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
– Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.
Early Years Foundation Stage:
At Eaton Park, in Nursery and Reception, the children have daily access to computers with appropriate games and apps to support their learning, such as drawing with shapes. A range of technology is readily available to enhance their learning experience through computing, such as: programmable toys, an interactive whiteboard, computers and CD players. The use of computing throughout EYFS makes a significant contribution to developing a child’s understanding of the world (UTW) especially their understanding of technology.
Assessment for learning:
Children are continuously assessed through Assessment for Learning (AFL) during each computing lesson through verbal feedback as well as their ability to use technology during other lessons. Children are assessed as to whether they are Emerging, Securing and Exceeding within these areas. This is used to provide accurate information to all teachers, the computing subject leader termly and during times of transition. The computing subject leader keeps samples of children’s work in a portfolio and on a Schoolshare network.
Computing within other curriculum subjects:
Spiritual –.Within the computing curriculum, there opportunities for children to enhance their spiritual development by working collaboratively across year bands, Digital Literacy Leaders offer workshops.
Moral – Moral development is weaved through the tireless work of promoting Cyber-safety and e-safety through a Safer Internet Day, displays in each classroom with links to QR codes that provides further information.
Social – Computing supports social development through understanding computer networks including the internet; how they can provide multiple services, such as the World Wide Web; and the opportunities they offer for communication and collaboration.
Cultural – Comparing the use of technology in our culture and others highlights to the children the importance of cultural development and the need to appreciate and respect others.
The children have opportunity to visit our own 4D room, which immerses children into their learning through the use of technology, Curriculum leaders from within the Alpha Academies Trust are regularly in school to share their knowledge and expertise. Alongside this, children are provided with the opportunity to visit The Discovery Academy to use their state of the art computer rooms. Computing enrichment branches out to family members as they are invited to share E-safety workshops in order to help share knowledge of how to be safe online.
Digital Literacy Leaders:
Within our Eaton Park Family, we strive to facilitate the pupils driving their own learning forward. In computing, this is achieved through the role of Digital Literacy Leaders. This is a group of children that have been identified and chosen through an application process as being gifted in the computing curriculum. The Digital Literacy Leader role consists of providing support for other children when needed in lessons, offer a computing club during lunch time, which includes teaching skills to peers and supporting children in the lower Key Stages.
The Digital Literacy Leaders are at the forefront of E-safety at Eaton Park Academy: the leaders offer a Key Stage assembly introducing the topic and its importance. This supported through break time workshops on E-safety for their peers.
‘In computing, I liked Scratch because we made our own game. I have never made my own game before.’ Year 5 pupil.
‘We edited our sentences about Hugo Cabret, which was fun because it showed me how to change fonts.’ Year 4 pupil.
‘In computing lessons, Mr Bell taught us how to use Word and how we paste, change font into italics and how to underline. I really like this because it shows us how teachers make their lessons.’ Year 5
‘In Reception, we used the iPads to draw different shapes. It was fun to do.’ Year 2 pupil.